This is not about states in the sense of the United States, but about the condition of something.
As an example, I will use the condition of the "something" called H2O, also known as water.
Luckily we as programmers are already familiar with the concept of a definition (class) and an instance (object). With state and status it's the same. State is a definition, and status is an instance of that definition.
So, H2O has several states, namely; Solid, Liquid and Gas. Solid is one state of the 3 states in which H2O can be. If we would query for the state of a H2O substance, then we would ask for its status. Like, Q: "What is the status of this 'water'?", A: "It's in a solid state, it's ice.".
In an API, you would have to stick to the right naming, because it can confuse the use of the API. Let me show you with an example in C#:
enum H2OStates
{
Solid,
Liquid,
Gas
}
class H2O
{
public const H2OStates IceState = H2OStates.Solid;
public const H2OStates WaterState = H2OStates.Liquid;
public const H2OStates VaporState = H2OStates.Gas;
public H2OStates Status;
}
The confusion will probably occur with the definition of the H2O class. When you have a H2O object, something that comes to mind is to ask the question "What is the state of this H2O?". The property to return the state, should not be called State, but Status. Why? Because it could return any of the possible states, and not a single hard-coded state value of the H2O, like it is with the constants in the H2O class. Those constants should be named with State in stead of Status, because they always return the same static value, and not an item within a range of possible values.
But now I hear you ask, what about statuses? That's nothing more than a bunch of H2O instances with each having their Status property referring to a specific state.